Résumé des résultats (Abstract)
(Anglais)
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MPEG-4 body animation synthesis tool LIG-EPFL has developed a software tool that uses the MPEG-4 standard format for definition and animation of virtual human bodies in high level. The body player is a java applet that can be integrated in a web page. The implemented MPEG-4 player is designed to play 3d animations of virtual humans defined according to the MPEG-4 FBA object specification. It uses as input, uncoded versions of MPEG-4 Body Definition Parameters + Body Deformation Tables to specify the model geometry and MPEG-4 Body Animation Parameters files to specify the animation. Contribution to the MPEG-7 standard LIG-EPFL has contributed to the MPEG-7 standard with a descriptor for body emotions. The developed MPEG-7 compliant descriptor scheme defines each parameter used to describe body animation scenes, making special emphasis on the body emotional gestures. Parameters used to describe the virtual human model and its animation: The race: American, Caucasian, Ethiopian, Malayan and Mongolian The gender: male, female and cartoon The emotion type: sadness, angry, joy, fear disgust, surprise and neutral The emotion intensity: very low, low, medium, high and very high The duration of the emotion in minutes and seconds. Body emotions database and search engine The search engine developed at LIG allows the search/query of one or more desired MPEG-4 files, more precisely: a BDP and a BAP file. The body emotions database uses the developed MPEG-7 descriptor. The Body Emotion Search Engine was developed in MS-Visual C++ v.6.0. The code can be easily integrated into a more sophisticated application, the natural evolution would be to merge it with the synthesis tools. Body emotional gestures demonstration LIG has provided a demonstration application that shows the synthesis of emotional gestures in different intensity levels depending on the ethnical group that the virtual human belongs to. Europe has been divided into three main regions (northern, central and southern); and 6 basic 'emotional' BAPs are be interpolated according to the gestures intensity expected from each region.
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